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- TIKI
- setup
- {
- scale 0.52 // Set default scale to 16/30.5 since world is in 16 units per foot and model is in cm's
-
- path models/human/german_wehrmact_soldier
- skelmodel heerprivate.skd
-
- surface wehrmact_pants shader Sentry_pants
- surface wehrmact_tunic shader Sentry_tunic
- surface wehrmact_tunic_c shader Sentry_tunic_c
-
- $include models/human/heads/german_young_heads.tik
-
- path models/human/hands
- skelmodel hand.skd
- surface hand shader handsnew
-
-
- //*** regular KAR 98
- case weapon "Mauser KAR 98K"
- {
-
-
- path models/gear/g_headgear
-
- skelmodel germanhelmet.skd
- surface outside shader Sentry_helmet
- surface inside shader german-helmet_inside
-
-
- path models/gear/heer
-
-
- skelmodel karclips.skd
- surface karclips shader german_riflebelt
-
-
- }
-
-
-
-
- scale 0.52 // Set default scale to 16/30.5 since world is
- // in 16 units per foot and model is in cm's
- path models/human/protoanimations // Set path to set animations from
-
- radius 20 // Defines size of shadow
- }
-
- init
- {
- server
- {
- classname Actor
- setsize "-16 -16 0" "16 16 92"
- german
- health 100
- weapon "Mauser KAR 98K"
-
- // Make him mumble but not breathe steam
- exec global/breathe.scr 0 1
-
- // Set up the helmet for popping off
- // <surface to turn off> <model to spawn> <speed to throw it at> <damage multiplier for helmet shots>
- sethelmet "models/gear/german_sentryhelmet.tik" 150 0.1 "outside" "inside"
- }
- }
-
- //
- // include the base animations definition
- //
-
- $include models/human/new_generic_human.tik
- $include models/human/animation/dialogue/generic_dialogue_german.tik
- //$include models/human/animation/helmet_flyoff/helmet_flyoff_german_wehrmact.tik
-
- /*QUAKED ai_german_elite_sentry (1.0 0.5 0.0) (-16 -16 0) (16 16 92)
- */
-